ZeniMax Online Studios

Developer of The Elder Scrolls Online

Started full time in May 2019 producing all type of videos for in game, large conventions, trade shows, social media, billboards, and obviously web. Almost every video is also localized. Often fully create scenes in game engine including lighting, effects, world building, and animation.

As of 2022 I have worked on 4 Game Launches and 11 DLC Content Launches.

In 2021, was lead in designing and creating all new in-game cinematic cutscenes for each previous chapter zone and the opening cinematic that plays when starting the game

Work has appeared at E3, Times Square, Gamescom, Quakecon, Sony Playstation Events, Microstoft Xbox Events, PAX, and The Game Awards.

Project Lead - filming, game capture, and edit.

Project Lead - game capture, edit, and scripted voice over.

Project Lead - filming, game capture, and edit.

Project Lead - direction and game capture. Edit by Daniel Hoppes.

Project Lead - cofilming and edit.

Project lead - game capture, edit, and sound design.

Produced live streams with multicam switching